Glossary
108 names, powers, places and terms — what each one means, roughly how it is said, and where to read the rest.
A
- The Abyssal Bloom
- A dragon that came apart fertile, and has spent an age growing an argument for why it was right to.
- The Age of Faiths
- 1st – 11th centuries DS. New gods for a world that had watched the old ones kill each other.
- The Age of the Elders
- Fifteen centuries in which the Elder gods walked among their children — and led them to war.
- Alignment
- The second rung: integrated city-states under a recognised hegemon. Leadership, not subjection — a city can change it in a decade.
- Amyramaam-ih-RAH-mah
- Defensive stitching: the practice that keeps the barrier between the world and the void shut.
- Anchor
- Physical matter inside the Veil. It persists without any mind maintaining it — the only reliable foothold.
- The Ancient Deity
- Goddess of light and harmony, who died sealing her sister and left her radiance in the world.
- The Ancient Devil
- Goddess of strength and power, sealed beneath the earth, and venerated anyway.
- Ancient Dragons
- The paragons of sapient life, who gave up their eternities to become living seals.
- Antaralaan-tah-RAH-lah
- The Shallow Veil — a between-space steadied by the minds inside it.
- Arcanaturaar-kah-nah-TOO-rah
- Magic as a whole, primordially fire and ice.
- AshanarASH-ah-nar
- One of the three human peoples, called Stone in the old ledgers — covenant-minded and exact about terms.
- The Ashen Plains
- Volcanic desert. The baseline there is not hunting; it is total-use subsistence.
- Astaurumas-TOR-um
- A city of scholars alone on Thirvandor, counted among the greatest in the world and explained by nobody.
- Astraiaass-TRY-ah
- The power governing Astaurum, named in the ledgers more often than it is explained.
- Avadaraah-vah-DAR-ah
- The Material Plane — the foundation of becoming. Where you are standing.
- Avaranaah-vah-RAH-nah
- The barrier hiding the Veil from the material world. An active concealment, not a wall.
- AzcalothAZ-kah-loth
- The far north beyond the Dominion, and what the Blood Gate stands between the world and.
B
- Beast
- A legal and cultural category for the non-human peoples. Monster is an accusation; Beast is not.
- Bloc
- The third rung: several alignments holding together for trade and, above all, for common defence.
- The Blood Gate
- The fortress-gate the Bloodbound Covenant have held for centuries, feeding on whoever comes to breach it.
- The Bloodbound Covenant
- Cursed immortals of living ice, guarding the one thing that can kill them.
C
- Cinderrot
- Ground that is neither dead nor living, where heat sickens the soil and the days lose their length.
- City-state
- The first rung of the ladder: a city and every field, well and road it actually administers, taxes and defends.
- The Conflagration
- c. −100 to 0 DS. The war in which the Elder gods destroyed each other and very nearly the world.
- CosmicaKOZ-mih-kah
- The forbidden art of editing the world's own laws — and the reason reality is fraying.
- Cryonicacry-ON-ih-kah
- The first cold: the grammar of ice as matter, and the other pole.
- Crystal Ships
- The Elehath vessels. Remembered for crossing the sea; built to cross the Deep Veil.
D
- DaskilonDAS-kih-lon
- The armoured heart of the south-east, and the only place that still makes true steel.
- The Deity's Sacrifice
- Year Zero. The Ancient Deity spent her life to seal her sister away, and the calendar begins there.
- Demon Fire
- What came out of the wound in the Great Spirit of Fire. It does not warm; it unravels.
- The Dragon's Curse
- Not a punishment — a covenant. Each dragon took a shard of the corrupted fire into itself.
- DSdee-ESS
- The calendar. It counts from the Deity's Sacrifice; anything earlier carries a minus sign.
E
- Eidoloneye-DOH-lon
- An Ancient Dragon in its role as a seal — the apex of the Great Spirit of Fire's own order.
- ElehathEL-eh-hath
- The first people — radiant, crystalline, and the makers of nearly everything older than the Renewal.
- The Emberguard
- The order that tends creation fire — the flame that heals rather than devours.
- Eternalyaeh-ter-NAL-yah
- A name sailors are usually asked to stop repeating. Said to exist physically on the wrong side of the Avarana.
F
- The Fivefold Fleets
- −1,445 DS. Five fleets fleeing the collapse of Vadesh, and the founding of human Kworgalya.
- Flamequake
- Reality buckling near the grave of a dragon, where fire leaks through the seams of the world.
- Floric RupturaFLOR-ik rup-TOO-rah
- The Bloom of Contradiction: a magic that mutates whatever it touches into paradox.
- Frostforged Valkyries
- Made, not born — and the Polar Dwarves who make them.
- Frostkin
- The people of the deep north, shaped by the cold rather than merely enduring it.
G
- Galforontegal-fo-RON-tay
- The ascended one, sealed inside the Pyreheart Nexus and leaking out of it anyway.
- The Glacial Dominion
- The great power of the frozen north.
- The Great Renewal
- c. −2,000 DS. The act of creation, surrender and forgetting the mortal world was made out of.
- The Great Spirits
- Fire and Ice — older than the Elders, and the two poles the world is built between.
- The Greathammers
- The mountain range that broke into being, and the country Daskilon was built against.
- The Green Peace
- Hylessa's sanctuary law. No predation among residents, no blood-feuds, no hunting sapients.
H
- The Hammer
- Elder of making, whose work is written into every dwarf alive.
- Harmonaliahar-moh-NAH-lee-ah
- The Ancient Deity's schema — pooled authority held in an office rather than a person.
- Harmoniahar-MOH-nee-ah
- The Essence of Harmony — organised living matter, a third domain fire and ice make possible.
- Hylessahy-LESS-ah
- The forest-city that was sent to break the Beast peoples and sheltered them instead.
I
- Ignis SanctumIG-nis SANK-tum
- An Emberguard holding in the mountains, and a refuge for those fleeing the Infernate.
- The Infernal Creed
- The faith: veneration of the imprisoned Ancient Devil, and the claim that one of its own has already ascended.
- The Infernate of the CreedIN-fer-nayt
- The sorcerous theocracy — the state the Creed built. Not the same thing as the faith.
K
- Kavachakah-VAH-chah
- The armour between the Shallow Veil and the Deep. Deliberately made, and deliberately kept.
- Kharbetakar-BAY-tah
- The Infernate's religious capital — basalt ziggurats, and a very short credo.
- Klerokoskleh-ROH-kos
- A member of a Klerosian dynasty. Plural Klerokoi.
- Klerosiakleh-ROH-see-ah
- The Ruby's schema — a bloodline sharing one living reservoir of thymara.
- KolmosKOL-mos
- The harbour that speaks for the Verdant Kinship in every negotiation on the coast.
- KworgaleKWOR-gayl
- The world itself — every continent, ocean and island of it.
- Kworgalyakwor-GAL-yah
- The main continent, and the ground almost every story on this site stands on.
L
- The Legion of Ash
- Rysalia's army. Its soldiers pledge more than obedience, and the pledge runs one way.
- Living ship
- Not built — planted, trained, grafted, sung to, stressed, healed, and finally woken.
- LohanarLOH-hah-nar
- One of the three human peoples, called Iron in the old ledgers.
M
N
P
- Phosariafoh-SAR-ee-ah
- Radiance — energy given direction and purpose before it arrives. Also the faith named for it.
- Phosaria (the faith)
- The Radiant Light. Capable of a genuine mercy and a crusading certainty, and undecided which it is.
- Pramasunaprah-mah-SOO-nah
- The Deep Veil — madness, dissolution and void. Nothing that enters keeps its shape.
- The Present Age
- 1337 DS — the year the saga is happening in.
- The Pyreheart Nexus
- The heart of fire at the end of the world, and the prison at the centre of everything.
- Pyronikapy-ROH-nih-kah
- The first flame: the grammar of fire as energy, and one of the two poles all schemata descend from.
R
- Radiance
- The Deity's inherited light. Illuminates, converts, heals, and holds a thing coherent.
- Radiant Fairies
- Healers hunted almost to extinction for what their blood could do.
- The Radiant Vanguard
- Risbern's order for the threats a line of spearmen cannot be pointed at.
- The Red Eyes
- What happens to those who work longest closest to Daskilon's dragon-fed forges. Feared and coveted equally.
- RisbernRIZ-burn
- One of the greatest cities in the world, and the seat of the Radiant Light.
- The Rootheart Maw
- The submerged hive beneath the southern sea, where nature devours itself in cycles that never resolve.
- The Ruby
- Elder of fire, family and freedom — the most widely worshipped god still standing.
- Ruby-as-Divine
- The most widely kept faith in the Atlas — twenty-nine charted cities and six named aspects.
S
- SchemaSKEE-mah
- A system of magic — an architecture for how power flows, who supplies it and how it fails. Plural schemata.
- The Scholar
- Elder of enquiry, and of the reach that does not respect boundaries.
- The Shadow Coven
- The Cinder Witch's order of sorceresses. Whose ends it serves is an open question.
- Shadowflame Fairies
- The sisters who gave up purity to survive, won the war, and could not stop.
- SkaitosSKY-tos
- The Cinder Witch's seat, taken rather than founded.
- Sons of the Black Horn
- The minotaurs of Doosmund, waiting on something they will not name to outsiders.
- The Sunfang
- The werewolves of Sunspire — human hunters remade by the Ruby of the Wilds' dying gift.
- Sunspire Forest
- A forest on Thirvandor that decides for itself who may enter. A sanctuary because it is a grave.
- SuvanarSOO-vah-nar
- The gold-haired people of the Fivefold Fleets. Steel, discipline and the teacher-warrior tradition.
- Syndesiasin-DEE-see-ah
- The Scholar's schema — an unbounded network of expertise that reaches past the world's edge.
T
- Teratriateh-RAT-ree-ah
- The beast-yoke: will imposed on living animals. It has never once reached a thinking people.
- ThirvandorTHEER-van-dor
- The eastern landmass across an ocean most captains will not cross.
- Thymarathih-MAH-rah
- The energy sorcery is cast with. It is born out of sapience — minds make it.
- Thymaraspherethih-MAH-rah-sfeer
- The collective current of sapience. A soul's remaining thymara returns to it at death.
- True Steel
- A metallurgy ordinary ironcraft cannot approach. One city on the continent still knows how.
- Tykoreiaty-koh-RAY-ah
- The binding word — the schema by which an oath stops being a promise and becomes a structure.
U
- Umbrasiaum-BRAY-see-ah
- The Ancient Devil's schema — a pledged network of the living, feeding one holder.
V
- VadeshVAH-desh
- The homeland that fell, and the place the Fivefold Fleets sailed away from.
- The Veil
- The psychic plane covering all mental activity, including every dream. Lethal to visit in the body.
- Velastraveh-LAST-rah
- The oldest human city: black basalt cliffs, hanging water, and the Ruby's great library.
- The Verdancy
- The rarest faith on the map. A religion not of a god but of a balance.
- The Verdant Kinship
- Keepers of Harmonia, holding a beach on Verdarynia against something that never stops arriving.
- Verdaryniaver-dah-RIN-ee-ah
- The southern island where Harmonia was made, and where the Bastion of Stillbloom holds a beach.
W
- The Warden
- Elder of preservation and memory.
Y
- The Years of Ash
- 0 – c. 200 DS. Two godless centuries in which more died than in every war before them.
Pronunciations are given as plain English respellings, with the stressed syllable in capitals. They are a guide for readers, not a rule for the world — most of these names have been said aloud in more than one way for a very long time.