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The Cursed Blue Rose
128 charted places, from the frozen wastes of Azcaloth to the lush kingdoms of Verdarynia.
city · South-Eastern Kworgalya
The Walls that Walk — a disciplined bridge-fortress that sells war by the wall, fielding mobile fortress units that raise a textbook fort wherever they halt, ruled by the fire-sorcerer officer corps of House Andros.
city · Southern Kworgalya
Great, walled and mineral-rich in the southern shrubland, Arkenta heads the allegiance that carries its name, is governed from Venesta, and stands within the bloc gathered at Bareshum.
city · Central Kworgalya
The grey wool-and-fish city on the great lake's desert shore — Caminor arms the Infernate; Arodin feeds and clothes it, and lifts lake-water into the desert's throat.
city · Northern Kworgalya
The yards of Askaves put hulls on the water where a boreal river meets the northern ocean, a naval city of the third wave of expansion whose ships answer to the Glacial Dominion.
city · South-Western Kworgalya
Workshops are the whole of Asmaru's living: a modest Ashanar town on dry south-western grass, founded under the older name Tasmaru, working the produce of nearby farms and diggings into finished goods.
city · Thirvandor
Astaurum stands offshore in the far east on river-fed grassland, a Suvanar and Lohanar city given over to learning, counted among the greatest in the world, and answerable to Astraia.
city · North-Eastern Kworgalya
Ausavat guards the north-eastern taiga from a lake shore, an elven garrison city of the fourth wave whose drill yards, stores and winter ice-roads are the whole of its business.
Set where temperate forest runs down to the south-western ocean, Azurat is one of the oldest Ashanar foundations, a substantial city of halls and study that answers to Bareshum.
Set between seasonal forest, river and lake, Bannevar works timber and grain, drills its levies, governs the country around it in its own name, and answers to Risbern in the faith of the Radiant Light.
Bareshum spreads across the open southern grassland, a major Ashanar city that lives by arms, muster and remount, and answers to no seat above its own.
city · Western Kworgalya
Shipbuilding and lake water carry Basaran, a substantial Ashanar city in the boreal forest of the west, raised in the fifth expansion and seat of the allegiance that bears its name.
city · Eastern Kworgalya
Where an eastern river meets the ocean, Berevik builds and crews ships, works iron and canvas behind its yards, and keeps the Ruby's Beaconmistress; it is the seat of the bloc that carries its name.
fortress · Central Kworgalya
An elven military fortress high in the snowy mountains at the centre of the continent, raised in the third wave of expansion and garrisoned ever since under the Bloodbound Covenant.
A dark lower city hauls the water; a pale upper city spends it — the decadent western gate of the Infernate, where aristocrats keep Shadowflame Fairies the way other nobles keep falcons.
The brown city of four roads — gold shafts, tin-cut cisterns and the great sheep exchange of the north, where hostile blocs trade with the Infernate through a polite fiction called Taluwyn.
Deep-soiled grassland feeds Brynakor, a substantial Ashanar farming city of the west, sworn to Saradir while its governance and its wider bloc alike run to Torolok.
Where the dromedary was first tamed and pedigree is power — a pastoral city over old silver pits that stages the Infernate's raids and auctions what they bring back.
Black basalt, deep iron and dwarven waterworks — the foundry city whose furnaces arm the Infernate, where ore enters at one gate and equipped armies leave by the other.
An old savanna port on the southern ocean where inland ore is smelted and shipped out, Candova answers to Vallaris within Mareva's bloc and keeps the Ruby in her Scorchmother aspect.
Where a taiga river slows into a lake in the west, this small Lohanar settlement lives by its workshops and its water, answering to Darolas and Keberun and keeping the Ruby faith.
A scaffolded expedition camp above an intact buried temple-city of a vanished reptilian race — silver reliquaries, sealed doors, blind gold-furred guides, and the place the Ashen Serpent was found.
region
The heart of the continent and the most crowded region of the Atlas — twenty-eight settlements across dry interior and grassland, where three faiths and two great blocs press against each other and Risbern stands greatest of all.
fortress · South-Eastern Kworgalya
Garrisoned high in the rocky mountains of the south-east, this small Lohanar fortress keeps itself under arms for the Emberguard and the Daskilon bloc, and holds to the Firewife.
Silver pits worked by the unfree over the grave of murdered Argentum — a state mining city where exhausted workings become cisterns and captured giants change hands.
The Steadfast Grey City — a severe gneiss fortress on the shore of a frozen inland lake, holding the only bridges and crossings of the northern frontier with massed slingers, armored war-mammoths, and a faith of fire kept in a land of snow.
The armoured heart of the south-east — an original Suvanar foundation on the edge of the Ashen Plains whose merit-chosen Strategoi teach war as a craft, whose forges alone can make true steel, and whose forges are fed by something buried under the mountains.
The largest oasis in the world, ringed by a garden-city that guards its sealed spring with capital law — where desert nymphs keep the water and the water keeps the north.
The Home of Song — a cheerful timber capital on a forest river, home to the continent's only College of Music and the joyful cult of Charakyra the Joymaiden, where dreamers and drummers turn honest labor into festival.
Open grassland farmed by elves since the original foundations — Dulavin has no port and no great river, only deep soil, long worked strips and a standing obligation to the Glacial Dominion.
A soldier-built iron town of the northern frontier — open ore cuts, veteran grid-streets, and the Red Hoof minotaurs who muster there between wars.
Ten wholly Suvanar settlements in the eastern rainforest, the only quarter of the continent where the Verdancy is charted alongside the Ruby and the Radiant Light.
A great harbour city where the continent's central rainforest meets open ocean, living by shipbuilding, trade and workshops; Eisvelde is the seat of its own allegiance within the Risbern bloc.
Grain and pasture keep Eresar going, a modest and very old Ashanar town on the south-western grassland whose harvests feed a wider country and whose allegiance runs to Bareshum.
Grain, vines and goat-herds worked out of dry chaparral at the continent's centre, with a watch kept as a third trade; Ernmark is a recent foundation answering to Risbern under the Radiant Light.
The River That Remembers — the breadbasket of the Daskilon faction, a sunstruck ribbon-city along a seasonal wadi that masters flood and drought alike, where the markets stand in a dry riverbed half the year and float upon it the rest.
High in the snowy mountains at the centre of the continent, this elven hold of the original foundations keeps its river valley under arms and takes its orders from the Glacial Dominion.
Cargo is what Farabru lives on — a taiga river-town at the centre of the continent, raised in the fifth and most recent wave of elven expansion and answering to the Glacial Dominion.
Sawn boards, barrel staves and worked leather leave Feldurvei by barge and by sledge — a fourth-wave elven town on a lake in the northern boreal forest, its workshops directed by the Glacial Dominion.
Mines behind it, foundries within it and shipyards below it make Ferrava a major city of the southern forest coast, sworn to Arkenta, governed from Mareva and counted in Mareva's bloc.
Youngest of the interior diggings, Firimal is a small Lohanar settlement in the desert at the continent's centre, answering to Brunthar through the Bloodbound Covenant and keeping the fire of the Ruby.
The lake-kingdom where the Infernal Creed was first proclaimed — an independent Suvanar monarchy of eighty thousand, holiest city of the faith, and the respectable face of the Creedal world.
landmark · Northern Kworgalya
Elves and dwarves raised Frostdeep Eternum together in the third wave, out past the treeline on the open ice of the north, where its work is neither harvest nor trade; the holding answers to the Glacial Dominion.
Set between a river and a lake on the eastern grassland, Glimaros mines, harvests and smelts what it digs before sending it on; a modest Glimaran town of the Radiant Light answering straight to Risbern.
Out on the open grassland of the south, Grivallum lives by plough, herd and garrison, owing its allegiance to Arkenta while Bareshum rules it and keeps it inside the Bareshum bloc.
Cordage, fired ware and edged tools come out of Harayar, a modest and very old Ashanar town in the south-western chaparral whose output and loyalty both run to Tiramun, and past Tiramun to Kerevoz.
Heart of the Plains — a sprawling city of yurts, herds, and wide skies where horses are said to have first been tamed, breeding the golden mounts and war-rhinos of the Daskilon armies under the joyful eye of Charakyra the Joyqueen.
A living forest-city in the eastern rainforest — founded to tame the wild and now the greatest refuge in the world for the peoples it was sent to destroy, ruled by a human crown under green law and growing the ships that Kolmos sells.
A small mountain fortress of recent making in the south-east, garrisoned by Lohanar and Suvanar, answering to Emberguard within the Daskilon bloc and holding to the rites of the Firewife.
Rain-drowned and ocean-facing, this recently raised Lohanar mining town of the southern rainforest ships its ore out by water and answers to Mareva within the Arkenta allegiance.
Kabaso stands where a boreal river reaches the ocean: a substantial Ashanar naval city of the west, answering to itself and keeping the lesser ports of its own shore in hand.
Cut into cold conifer forest in the south-west, Kaduma is a modest Ashanar mining town where the trees that shelter it timber its shafts, and where allegiance is owed to Nurazar.
A modest town of ploughmen and herders on the grassland beside a lake, Karlind is governed from Bannevar, answers through it to Risbern, and keeps the Radiant Light.
The Harbor of Freedom — a chaotic two-tiered free-haven port carved into limestone cliffs where forest meets sea, ruled by a Captains' Council, famed for its naval stores, its legal duels, and the warm temple of Lysanyma the Freebride.
Keberun cuts ore from the mineral ground under the western boreal forest and ships it off its own ocean frontage; raised in the fifth wave of expansion, this Ashanar city answers to no larger neighbour.
A modest garrison town on the open grassland of the south-west, set beside a lake, where Ashanar families live by soldiering and take their orders from Mazarka.
The rebuilt black capital of the giants, now the Serpent's Crown — religious seat of the Infernate, Rysalia's city, where pilgrims arrive free and ambitious and mostly leave as neither.
Where the western boreal forest gives out at the ocean, Kimmend takes in raw material and sends out finished goods, an Ashanar city of the fifth expansion that answers to Saradir.
city
Where Sky Marries Sea — a three-tiered rainforest harbor where humans, harpies, and mermaids share one polity under the Triune Queens, famed for its harbor chain, its canopy sky-markets, and a beauty trade unmatched on the eastern coast.
Buried inland in the western boreal forest with neither river nor coast, Korahan is a modest Ashanar mining town that sends its ore overland to the seat at Basaran.
On a lake in the boreal north, ringed by close spruce forest, Koravid lives by study rather than trade or timber, an elven foundation of the newest wave, and the Glacial Dominion holds its allegiance.
A dwarven garrison cut into the mountain its people count as home, standing over a river in the western taiga, and the seat from which the surrounding mining holds take their orders.
Sheltered ocean anchorage on the northern boreal coast where elven crews winter and refit their ships; raised in the fourth wave of expansion, the town takes its orders from the Glacial Dominion.
Ore drawn from beneath the western boreal forest keeps Lanekut working, an inland Ashanar mining city of the fifth expansion, once called Kulanezkut and now answering to Kabaso.
Herds and tilled fields ring Leimona, a substantial grassland city of the south-east where the Scorchmother's rites govern the farming year, rule belongs to Tirbasos and allegiance to Soryntha.
Salt water on one side and dripping rainforest on the other, Lemmalu is a modest Ashanar harbour town living by ships and crews, its allegiance given inland to Tamazor.
Chaparral turned to grain, vine and grazing feeds Leskon, a substantial city of millers, tanners and weavers in the east; Leskonites answer to Risbern with no seat in between and keep the Radiant Light.
Younger than the foundations around it, Leynadal farms the central grassland for grain, hay and beasts on the hoof, an elven town of the second expansion whose loyalty runs to the Glacial Dominion.
Small tundra settlement in the west whose Lohanar miners work the frozen ground for ore, ruled from Darolas, sworn to Keberun, and keeping the Ruby's fire against the winter.
Fresh water in a desert made Linniska: a substantial Lohanar trading city on a western lake where caravan traffic is the whole living, ruled from Saradir and sworn to the Creed.
city · North-Western Kworgalya
One of the oldest dwarven holds, sunk into the north-western pinewoods where a river runs down to the sea, cutting gemstones by lamplight and answering to Kotori.
Lakeside yards and workshops in the northern boreal forest, from the first wave of elven expansion after the original foundations, turning the timber around them into finished goods for the Glacial Dominion.
Elves work the pits at Maravin, a third-wave mining town of the northern boreal forest set close enough to the ocean that ore goes from pit head to quay in a morning; it holds to the Glacial Dominion.
Where the southern tropical forest meets the ocean, Mareva builds and loads the ships that move a whole bloc's harvest and trade, and gives that bloc both its seat and its name.
Set among cleared fields and workshops in the southern seasonal forest, this Lohanar town turns raw country goods into finished ones and keeps men under arms for Venesta and Arkenta.
Where dry chaparral meets a wide lake in the south-west stands Mazarka, a great Ashanar trading city that gathers the ore and the levies of the towns around it.
Out in open grassland beside a lake sits Melekes, a modest Ashanar mining town that imports everything but ore and answers, with its neighbours, to Mazarka.
On a cold western coast where boreal forest runs down to the surf, Mendizur digs ore within sight of the water, ships it out by hull, and answers to Kabaso.
Boats do the work of roads at Menyets, a modest Suvanar town on an eastern rainforest lake that trades in goods, forest harvest and learning under Bannevar and, above it, Risbern.
An impossible ivory city in the temperate desert — administrative capital of the Infernate, seat of the Grand Hierophant, renamed for the Dark Queen and run on registers, roads and mules.
The Shadowed City of Sunken Roots — a forest kill-zone of hunters, monster-takers, and the dynasty-trained assassins of House Borlov, a city that does not defend its walls so much as let you walk inside and never leave.
The Alpine Flame — an idyllic walled sanctuary hidden in the western Greathammers, beating heart of the Emberguard, where red-haired Lohanar herders and famed slingers shelter fugitives from the Infernate and hold the lock on the mountain passes.
Grassland above, ore below: a substantial Ashanar mining city on a western lake, sworn to Saradir, governed out of Basaran, and counted within the wider bloc of Torolok.
The continent's far north-eastern corner, charted at a single lakeside garrison in the taiga — Ausavat, easternmost holding of the Glacial Dominion.
Two dwarven mining towns in the north-western boreal forest, Lokivi and Sokasi, both sworn to Kotori and both living off what they cut from the rock.
The far north of the continent, ten settlements of boreal forest, taiga and standing ice, elven almost to a soul and sworn without exception to the Glacial Dominion.
Rain-soaked and rich in ore, Nurazar is a substantial Ashanar mining city set between temperate rainforest and a lake in the south-west, an allegiance in its own name yet held under Saradir.
A city half-carved into the mountainside at the western gap of the Greathammers, drinking from fractured stone — the fortified gate through which the southern coast's trade enters the Infernate.
Cattle move, grain ripens and the festival calendar runs long in Pratana, a substantial savanna city sworn to Vallaris within Mareva's bloc and faithful to the Ruby in her Joyqueen aspect.
Rain falls most of the year on Pristanov, where mills, wharves and cleared orchards make a substantial Suvanar city of the temperate rainforest at the continent's centre. It holds the Radiant Light under Risbern.
A mining town on a rainforest lake at the continent's centre, floating its ore out by boat; Rinderseers answer to Bannevar, through it to Eisvelde, and beyond that to the Risbern bloc.
One of the greatest cities in the world, seated where a river cuts the grass hills at the continent's heart, Risbern rules its own bloc through arms, the Radiant Light and arcane craft.
Small, cold and offshore, Rudavet cuts ore from a boreal island in the eastern sea while its garrison and its Beaconmistress rites hold that stretch of water for Berevik.
Ashanar crews cut ore from saturated ground at Rumasel, a fourth-wave mining port on the south-western rainforest coast that ships everything out by sea and answers to Nurazar.
The City Beneath the Mountain Bones — a fortified cistern-city where the volcanic desert meets the Greathammers, in which water is counted like scripture, safe passage is bought with carved tokens, and the honored dead of every feuding clan are laid down together in the great ossuaries beneath the stone.
Where the boreal forest gives out against the northern ocean, elven pits cut the coastal rock, and the ore loads at quays a short walk from the workings, all of it under the Glacial Dominion.
River-cut boreal forest surrounds Saradir, a major Ashanar military city of the west that owes allegiance to no other seat and draws it instead from cities out on the grassland.
Lake water is what makes Sarakal possible: a modest and ancient Ashanar farming town on the dry south-western steppe, bound by allegiance to Tiramun and through it to Kerevoz.
Rain rules Serezem, a modest Suvanar mining town where the eastern rainforest meets the ocean and cut ore, worked goods and forest harvest all leave by the same wet wharves.
Shafts driven beneath the northern boreal forest feed this second-wave elven mining city, whose ore leaves by barge across the lake it stands on and whose allegiance is to the Glacial Dominion.
A city built for thirty thousand where barely three thousand still breathe — Skaitos fell to the Cinder Witch in the winter of 1313, and her Shadow Coven now keeps court in its unbroken citadel amid the blackened dead.
Ore leaves Skalodar smelted and finished, worked out of rainforest hills on the eastern coast by a modest Suvanar town that answers to Berevik and keeps the Ruby as the Beaconmistress.
Raised in the second wave of dwarven expansion, Sokasi digs ore beneath the north-western pinewoods and makes the gear the neighbouring holds mine with, under the authority of Kotori.
Sorvasu builds and berths warships where the boreal forest of the central continent meets the ocean, an elven naval town of the first expansion holding to the Glacial Dominion.
Mining, scholarship and ceremony share one substantial grassland city at Soryntha, ruled from Karnosta within the wider Tirbasos bloc and devoted to the Ruby in her aspect of the Scorchmother.
Twelve settlements of savanna, grassland and rocky mountain in the continent's south-east, overwhelmingly Suvanar and overwhelmingly of the Ruby — the closest thing the Atlas records to a heartland of that faith.
Sixteen settlements of grassland, lake and thorn scrub in the continent's south-west — entirely Ashanar, and the only region of the Atlas whose towns are all of one people.
Fifteen predominantly Lohanar settlements on the ashen plains and tropic forests of the south, divided evenly between the Ruby and the Infernal Creed, with the Greathammers and the Blackspire Abyss at their back.
Talagan works ore from beneath open grassland at the continent's centre and ploughs the sod above it, sworn to Eisvelde within Risbern, keeping the Radiant Light and a standing rivalry with Flammund.
Miners by trade and soldiers by contract, the Wynnic of this modest central-desert town dig, drill and hire out under Eisvelde command while keeping the Freebride's fire.
Deep grassland soil and a lake that holds water through the dry months feed Tamazor, a great Ashanar farming city whose harvest supplies neighbours that grow nothing themselves.
Tundra ground and deep shafts feed this modest Lohanar town near the continent's centre, where the Tenedene mine frozen rock, answer through Brunthar to Darolas, and keep the Ruby's fire.
A vast frozen realm spanning much of north and northeastern Kworgale, ruled by the immortal Frost Queen Glacya from the Iridescent Throne within the Crystalline Palace of Evaskara. Home to ice-attuned elves, dwarves, and frost-infused monstrous humanoids, the Dominion stands as an eternal vigil against fire's corruption.
A landmass far east of Kworgalya across open ocean, drawn on the map beside the Sunspire Forest, with one charted city upon it.
One of the oldest Ashanar foundations, Tiramun is a substantial shipbuilding and naval city where south-western forest meets the ocean, a seat in its own right beneath the wider bloc of Kerevoz.
Timber off the forest and traffic off the lake both stop at Tiratan to be worked into something worth more, a fifth-expansion Ashanar city of the west under the allegiance of Basaran.
The Scorchmother's Anvil — a frontier fortress turned industrial powerhouse on the coastal grasslands, where the best-drilled legions on the southern coast still drill beneath a skyline of kilns, brickworks, and the scorched citadel of the Flame-Scorpions.
A substantial Ashanar military city of the west, Torolok stands on the lake edge of the boreal forest, answers to no other seat, holds the loyalty of taiga mining towns, and names a wider bloc.
River traffic in the eastern rainforest keeps Tovamir alive, a modest town of brokers, joiners and forest-gatherers answering to Morbora within Tirbasos and venerating the Ruby's Thoughtmaiden.
Mills and workshops crowd a river bend in the northern taiga, where the elves of Tunnata make and finish goods rather than scratch a living from frozen ground, and answer to the Glacial Dominion.
Where the Ashen Plains give out at the sea, a substantial military city of Lohanar and Suvanar keeps its walls and drill yards, seat of its own allegiance within the Mareva bloc and sworn to the Firewife.
The oldest human city in Kworgalya — a cliffside temple-city of black basalt and hanging water where the first Fivefold Fleets made landfall, and the all-female Ruby priesthood still tends the sacred fire of knowledge.
Half working port and half house of study, Venesta ships, teaches and mines on the southern forest coast, governing itself while owing allegiance to Arkenta and standing with the Bareshum bloc.
Where temperate rainforest comes down to tidewater, Versuna takes cargo off the river and off the sea alike, an elven trading city of the first expansion sworn to the Glacial Dominion.
Salt water lies over the deepest galleries at Vesiki, a late-founded dwarven mining town on the western pine coast whose pumps never stop and whose loyalty runs to Kotori.
Twenty settlements of boreal forest and tundra along the western reach, predominantly Ashanar, where mining is the first living of nearly half the towns and no single seat holds the whole.
Rain-fed and canopy-shadowed, Yaridek is a modest Ashanar trading town in the south-western rainforest, where goods change hands under cover and allegiance runs out to Tamazor.
Grass hides the shafts of Zahara, a modest Ashanar mining town on a south-western lake, whose ore goes out over the water and whose obedience runs to Mazarka.
Thin frozen ground under the western evergreens gives Zilako its living: a modest Ashanar mining town of the taiga, sending out rock and answering to the power seated at Torolok.